2D Platformer Final
My finalized project includes the following modifications:
- New enemy type ("Shocker", as I like to call it) which cannot be jumped on or damaged and will instead damage you if you try
- Completely different level 2, with new challenges such as more keycards to acquire, wider space, aforementioned new enemy type, etc
- Two menu/UI changes: added complete instructions which will summarize the game for the player and added level marker at the top telling player what level they're on
Game created by John Goodwin based heavily on tutorial by Professor Brian Winn
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